﻿using UnityEngine;
using System.Collections;

[System.Serializable]
public class Attack : promptSkill
{
    public Attack(Actor master) : base(master)
    {
        skillname = "攻击";
        armatureName = Armature.ATTACK;
        beforeCast = 0.4f;
        afterCast = 0.2f;
        canStop = true;
    }

    public override void work()
    {
        master.hurt(10);
    }
}
